Sometimes, we need to define a
region that has no face data. For this, we can use a
triggerbox.
Using a
triggerbox is an easy way to determine whether or not the camera (or player) is within a certain region. In most cases, these are used to handle sound effects and and ambient SFX for a level.
For example, we can use a
triggerbox to play a sound effect if the camera is within a room, or near an object.
To add a triggerbox, go to Add > NXTools Objects > Collision > Trigger Box
Remember: Triggerboxes are
collision objects and
must be exported with a level's
.col file! These are
invisible objects that cannot be seen and exist solely for player interaction!
Properties
NXTools exposes various
triggerbox properties in the
Object Properties sidebar:

TriggerBox Type
A
triggerbox typically falls into one of two categories:
Triggers and
Emitters.
The Proxim Node type essentially acts a trigger. This calls a script when the player or camera is in the box.
The Emitter Object type is used as the source for sound effects. 3D sound effects get played at this location.
Proximity Type
A
triggerbox can be activated either by the
camera, or physically by the actual
player.
The Camera type will trigger when the game's camera is inside of the box.
The Object type will trigger when the skater physically walks or skates into the box.